Also sprites can now be clipped at the edges of the widescreen areas. optional markers for the widescreen areas, in the form of lines or darkening at configurable translucency.new Mosaic mode for HD Mode 7, using 1x scale, providing a good compromise between SD Mode 7 and no Mosaic at all, and also allowing widescreen, e.g.for the HUD in "F-Zero" or the title screen box in "Super Mario Kart". simple auto widescreen settings for backgrounds, based on size and position(s) of the background, works e.g.The widescreen areas in that case can either be black or adopt the background color. option to disable widescreen for non-Mode 7 scenes (default now), fixing menus and widescreen-incompatible 2D levels with no setting switching during gameplay.Super Mario Kart (1992,Nintendo) Bsnes HD Beta 8 If you experience crashes on Android please try "bsnes_hd_beta_10_4_android_r20b_libretro.zip" "bsnes-hd beta" core for RetroArch available in the internal updater on Windows, Linux, Mac, Android and Switch The '%'-character can now be used in override files to switch to and from comments.Overrides are now properly removed when switching games and not accidentially saves in settings."Overclock CPU" setting can now be set via 'O'."Mode 7 Perspective Correction" setting can now be set via 'P'."WideScreen Marker" setting can now be set via 'm'.The 4 "widescreen background" settings now allow specifying a line from which on up/downwards the background is widescreen as well as specifying cropping modes. ![]() Support for GB/GBC roms in archives, Satellaview and MSU-1 SGB (by KickMeElmo, ds22x and rtretiakov in #69 ( #46)).The "HD Windowing (experimental)" setting is now applied properly ( #55).The core is now also available for some systems as part of releases.The Windows and Linux packages now include the Super Metroid widescreen patch by ocesse as well as some sample setting overrides (partially by The core is back on the auto updater (by libretro team and community) ( #56).Included settings file is no longer empty, but contains default input and hotkey settings.Mac releases now target macOS 10.14 (Mojave) ( #40).tar.bz2 compressed to preserve the execute permissions ( #37, #41) Default latency of WaveOut (the default audio on Windows) has been reduced to 128 ( #58).Some release build system tweaks (partially from #57 by Margen67).Background color gradient smoothing now has a threshold to avoid blurring intended edges.Widescreen sizes are now rounded to increments of 8 to avoid misalignments ( #60).Fixed memory leak affecting every rendered frame ( #70).Implemented the fix for bsnes bug 173, which is mostly hypothetical for bsnes-hd as, for unknown reasons, it does not crash.Fixed bug #39, eliminating a superfluous columns of background colored pixels on right side of pillarboxed scenes, thanks to JimPancakes' research.The packaged game fixes are now available as a separate ZIP for Mac and RetroArch users.The packaged WIP widescreen hack for Super Metroid by ocesse has been updated, including the aforementioned widescreen windowing among other improvements.The setting override S2 enables widescreen hacks to extend windowing effects into the widescreen areas.The libretro core is now available for iOS, tvOS and arm Macs, thanks to contributions of the libretro team.Patches and setting overrides in the same folder and named the same as the ROM are now also found and applied by the libretro core.Added setting override for doubling VRAM size (for widescreen patches and other ROM hacks only, please contact me on Discord for details).Removed the dependency libgtksourceview.(fixes some Metroid ROM hacks that would not start) Merged rom-size detection fix from upstream.(discouraged, (un)headered is a core option) The libretro core can now also apply patches in IPS format.(like in RetroArch, append "1" to extension of second patch, "2" to third. ![]()
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